The 9.10 Patch for Valorant has arrived, bringing with it various Agent updates, weapon and armory changes, bug fixes, and more!
This page acts as a comprehensive breakdown of the 9.10 Patch for Valorant, including a link to the full Patch Notes.
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New Armor
- Regen Shield
- Cost: 650 Credits
- Damage Absorption: 25 HP
- Regeneration Pool: 50 HP
- Absorbs 100% of incoming damage taken before damage to health occurs
- After a brief delay, the shield regenerates by draining any remaining points left in the Regeneration Pool
Agent Updates
- Cypher
- Trap Wire:
- Now has a .5 second windup before the full wallhack reveal applies and fades in.
- Trap wire now has updated minimap icon treatment to better display what the trap wire is connected to.
- Neural Theft:
- Ult Cost 6 >>> 7
- Trap Wire:
- Sage
- Healing Orb: Self Heal 30HP >>> 50HP
Heal time matched to ally heal at around 5 seconds
- Slowing Orb: Now will additionally reduce the dash speed of enemies caught inside the slowing zone by 50% similar to the Concuss changes in the Gameplay Systems Updates later in the patch notes.
- Resurrection: Ult Cost 8 >>> 7
- Deadlock
- Deadlock’s ultimate will now always kill the target when the timer expires and they are not freed from the nanowire cocoon. Previously, captured targets only died if they reached the end location before the timer expired.
- Deadlock’s visuals for health on the Annihilation Cocoon and Barrier Mesh have been updated to make their health states more clear
- Omen
- Dark Cover will now always fall to level geometry where players can stand similar to other spherical smokes like Brimstone’s Sky Smoke, Clove’s Ruse, etc.
- This should prevent Omen from placing one-way smokes on small ornamental pieces of Geometry, like the fuse boxes in the main of Split B and only allow him to place smokes where players can stand
- Clove
- Ruse:
- Ally vs enemy clarity around Ruse casts for both alive and dead casts of smokes have been improved.
- Enemy smokes updated to appear more red than ally smokes
- Not Dead Yet:
- Time to get a kill: 12s >>> 10s
- Ruse:
- Phoenix
- Phoenix now applies a Heal over time to himself whenever he touches his flames which persists even if he leaves the fire. This allows him to dip into his flames and then continue to press the offense.
- Curve Ball:
- Changed to the signature ability slot
- Grants a free charge on round start
- 2 kill reset to generate an additional charge
- Changed to the signature ability slot
- Hot Hands:
- Changed to a non-signature ability
- Cost 200 credits
- Blaze:
- We want to support Phoenix’s hybrid “jack of all trades” utility value by allowing him to cast Blaze from safety for his teammates similar to other vision-blocking utility.
- Initial projectile goes through walls, allowing Blaze to function similarly to Harbor’s High Tide
- Jett
- Drift (Passive)
- Balance-impacting bug fix: Jett can no longer float while suppressed or detained
- Drift (Passive)
Map Updates
- Sunset
- Updated global lighting for the entire map. Players should see an improvement in lighting quality and general visibility
Weapons Updates
- Pistol Inaccuracy Changes
- All Pistols (except the shorty)
- Moving while crouching Inaccuracy: .1 >>> .5
- Classic
- Right Click Running Inaccuracy: 1.3 >>> 1.5
- Right Click Burst Jumping Inaccuracy: 2.1 >>> 2.25
- Walking Inaccuracy: 0.84 >>> 1.1
- Run Inaccuracy: 2 >>> 2.3
- Ghost
- Walking Inaccuracy: 0.84 >>> 1.1
- Run Inaccuracy: 2 >>> 2.3
- All Pistols (except the shorty)
- Rifles
- All Rifles
- Walk Inaccuracy: 2 >>> 3
- Run Inaccuracy: 5 >> 6
- All Rifles
- Machine Guns
- All Machine Guns
- Walk Inaccuracy: 2.4 >>> 3
- Run Inaccuracy: 6 >>> 6.5
- All Machine Guns
- Pistol Bullet Count Changes
- Frenzy
- Bullet Count Increased 13 >>> 15
- Ghost
- Bullet Count Reduced 15 >>> 13
- Frenzy
- Phantom
- Damage fall-off changed:
- Previously:
- 39 damage per bullet (0 - 15m)
- 35 damage per bullet (15 - 30m)
- 31 damage per bullet (30m+)
- Now:
- 39 damage per bullet (0 - 20m)
- 35 damage per bullet (20m+)
- Previously:
- Damage fall-off changed:
Bug Fixes
- Agents
- Killjoy
- Fixed a bug with Alarm Bot where it did not play the proper reactivation ceremony and would instantly reactivate when Killjoy reentered its range.
- Clove
- Fixed a bug where Meddle was hitting through level geometry.
- Killjoy
- Maps
- Fixed an issue where ambient audio elements were not playing pre-round for Pearl, Breeze, and Sunset
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Full Patch Notes
If you wish to read the Patch Notes in full, you can do so via the official Riot Games websites 9.10 Patch Notes blog post.
Up Next: Valorant 9.09 Patch Notes
Top Guide Sections
- Valorant Console Version Details
- Competitive Guide
- Tips and Tricks for New Players
- Valorant Callouts and Comms Basics
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